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Old Nov 14, 2007, 01:41 AM // 01:41   #61
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Quote:
Necromancer
Soul Reaping: no longer gains any benefit from Spirits.
About damn time. Now just return it to its original function otherwise...
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Old Nov 14, 2007, 01:41 AM // 01:41   #62
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Oh good. You finally listened and took spirits off the SR. Now just take off that timer and all will be well. OR you could just make "Animate Bone Minions" an elite. Since, you know, 2 for one pet corpse is overpowered. Oh wait.
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Old Nov 14, 2007, 01:42 AM // 01:42   #63
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Nice, lots of nerfs.

So....any Paragon buffs?

/Izzy: "Any what?"

PAR-A-GON!

*crickets chirping*
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Old Nov 14, 2007, 01:43 AM // 01:43   #64
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Speaking as someone whose main character is a necro, what would you need pet corpses for in PvE? People will bitch and moan about anything on an internet forum, won't they?
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Old Nov 14, 2007, 01:43 AM // 01:43   #65
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Quote:
Originally Posted by kimfromhouston
40/40 weapon swap?

Anyways, good update. I wish my fellow PvEers would stop whining. PvE is easy enough as it is.

Funny how necros now have to think about e-management. Somewhere my monk is smiling.
As a guildie of mine noted earlier in alliance chat, won't affect us PvE necros too much, tbh. SoLS, and we still get decent energy from normal foes dying. And the PvP-ers will get what they want.

I just, however, can't effing believe the fact pets don't leave corpses anymore. Just doesn't make an ounce of sense to me, and that's probably to get PvPers who don't know corpse management or something, or stopping some "exploits" (DoA? Tyrian Cartographer who had an exploit to it in some mission? - doubt it was made for the last one though). Still... meh. I really don't like that.
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Old Nov 14, 2007, 01:43 AM // 01:43   #66
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It seems to me the more they try to "balance" Guild Wars the more imbalanced it gets... -_-;;
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Old Nov 14, 2007, 01:44 AM // 01:44   #67
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Seriously, what the hell? How many times is the Shadow Prison spike build going to be nerfed? It was a stable build, I hardly find it to be a cheap build, IMO. There's many ways to defend against it.

Black Lotus has no reason as a lead attack. There's TOO MANY lead attacks, not enough duals and off-hands to choose from. Expose, Horns? Why do they need to be nerfed? Expose costs too much, especially for the short duration it lasts. 11 seconds at 12? You can hardly pull off anything due to the energy drain of the spell, let alone, now that spiking builds have been destroyed, you can hardly pull off anything damage worthy to the opponent within the time limit. You use expose at a distance, you use up 2-3 seconds getting to them, then you pull off your slow chain, and they heal all the damage. GG.

No, these aren't the only skills I use, but I used Black Lotus Strike to begin a Death Blossom/Moebius Strike/Horns of the Ox build. Now I have to throw in an off-hand in there somewhere. If it was changed to a lead attack, at least keep the energy gain the same.

You give assassin's such crappy skills, there's hardly anything to choose from Izzy!

Same goes with Paragons! Why are there all these updates nerfing the other skills, but nothing buffing the Paragons. They need BUFFS not nerfs, as they have nothing. Do you notice that only 1/236 players are Paragons? Because you gave them the worst and least helpful skills in the game. Focus on them, rather than screwing up everyone else's game play.

Okay, I typed out my rage, I'm going to rethink some assassin builds, and work on my Paragon who deserves better, Izzy.
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Old Nov 14, 2007, 01:44 AM // 01:44   #68
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GoGoGo. HB might acctually start to become fun now^^
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Old Nov 14, 2007, 01:44 AM // 01:44   #69
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Quote:
Originally Posted by VAK
Ineptitude... there goes my PvE mesmer.... >_>
haha I agree you see all these people bitch and moan about the other nerfs (which some people make good points) but when I played mesmer in pve I used ineptitude a ton!

O well at least paragons didnt get nerfed this time...
*Knock on wood*
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Old Nov 14, 2007, 01:46 AM // 01:46   #70
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Quote:
Originally Posted by jinzo7
Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
Then they nerf it what a joke.
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Old Nov 14, 2007, 01:49 AM // 01:49   #71
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lmao @ everyone complaining about pets not leaving exploitable corpses. If an exploitable corpse from a dead pet is so integral to your build, it's bad. Also, you're bad.
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Old Nov 14, 2007, 01:49 AM // 01:49   #72
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so, SP sins just got kicked in the nuts. good job, except DA sins did not, so everyone will run those and there will be even more retardedness.

pets no longer leaving corpses: excellent, so the lame thumper heroway build is dead.

magebane shot: this skill now absolutely pwns. new gvg ranger template right there.

-----
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Old Nov 14, 2007, 01:50 AM // 01:50   #73
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i'm not liking the looks of this change,

While the spirit change for necro is good in itself, by itself it sucks as this is what they shoudl have done before messign with it before.

a lot of Assasin changes and i like my PvP assassin, they are playable but this may change that.

Pets dont leave corpses? what kind of sense is that? does that not mean that killing untamed pets or enemy pets will no longer let us exploit them? or are we still able to do that? in PvE but not PvP? how can this change make any sense whatsoever its just crazy
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Old Nov 14, 2007, 01:51 AM // 01:51   #74
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Quote:
Originally Posted by Vinraith
Speaking as someone whose main character is a necro, what would you need pet corpses for in PvE? People will bitch and moan about anything on an internet forum, won't they?
Easy; There are a lot of areas that leave little or no corpses from dead enemies so pet corpses are a necessity for Nercos in those areas.
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Old Nov 14, 2007, 01:51 AM // 01:51   #75
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Skill update is always good for a quick chuckle



Easy; There are a lot of areas that leave little or no corpses from dead enemies so pet corpses are a necessity for Nercos in those areas.

lol???

No corspe = play something besides MM!

Can't play anything besides MM? give up playing
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Old Nov 14, 2007, 01:52 AM // 01:52   #76
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Quote:
Originally Posted by Vinraith
Speaking as someone whose main character is a necro, what would you need pet corpses for in PvE? People will bitch and moan about anything on an internet forum, won't they?
Honestly its nothing that big, it helps in b/p groups, but another thing to add to the list of necro nerfs... Man cmon
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Old Nov 14, 2007, 01:52 AM // 01:52   #77
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Quote:
Originally Posted by VAK
Ineptitude... there goes my PvE mesmer.... >_>
Ineptitude was great at 20s before it was buffed to 15s. Now it's back down and you cry.
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Old Nov 14, 2007, 01:52 AM // 01:52   #78
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Quote:
Originally Posted by Cobalt
Easy; There are a lot of areas that leave little or no corpses from dead enemies so pet corpses are a necessity for Nercos in those areas.
Umm, no. If you're running a minion master in an area with little or no corpses you suck at this game. Seriously. Necros are one of the most versatile classes in the game, you don't need to run an MM all the damn time.
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Old Nov 14, 2007, 01:53 AM // 01:53   #79
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Quote:
Originally Posted by I D E L E T E D I
GoGoGo. HB might acctually start to become fun now^^
Nah, HB sins will just run this now.

[skill]Shadow Prison[/skill][skill]Black Mantis Thrust[/skill][skill]Jungle Strike[/skill][skill]Trampling Ox[/skill][skill]Falling Lotus Strike[/skill][skill]Twisting Fangs[/skill]

Or something like that.
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Old Nov 14, 2007, 01:53 AM // 01:53   #80
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Quote:
Originally Posted by Sekkira
lmao @ everyone complaining about pets not leaving exploitable corpses. If an exploitable corpse from a dead pet is so integral to your build, it's bad. Also, you're bad.
Kinda along the same lines as having exploitable corpses in pvp. If having exploitable corpses from a dead pet is so over powered against your build, its bad. Also, you're bad.

See what I did there?
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